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1. Station Cargohold - in Player Features and Ideas Discussion [original thread]
If the filters filyered on group name that would be good, I'm sure it does already though.
- by Sidrat Flush - at 2013.04.18 09:49:00
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2. [Wish] "Friendship Discounts" - in Player Features and Ideas Discussion [original thread]
The market exists as a blind market auction with the middlemen matching trade orders. It's fine for the mass market. If you want to offer your goods to a specific group I think the contract system could offer a "Friends" only list, outside of the...
- by Sidrat Flush - at 2013.03.28 13:00:00
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3. Delay local - in Player Features and Ideas Discussion [original thread]
Remove local and use Constellation instead. Sorted. Have Constellation channel delayed as well just because they can. This should be across the board with no special treatment. View The Eve Industrial Organiser Site
- by Sidrat Flush - at 2011.03.19 14:00:00
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4. Stations and the problems with them - in Player Features and Ideas Discussion [original thread]
Entire regions doesn't have to be held by one bloc at a time. It's not a bad thing that there are player built stations through out New Eden, in fact it's a good thing. Destructible outposts may be a method, however that would be a course of act...
- by Sidrat Flush - at 2011.03.13 12:33:00
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5. Mission creator standalone download - in Player Features and Ideas Discussion [original thread]
I'm surprised by the positive reaction so thanks for that. Instead of CCP reviewed there could be a way of play testing user created missions and rating them - if a mission or story arc scores over 90% then it gets bundled in to the next update o...
- by Sidrat Flush - at 2011.02.04 11:19:00
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6. Mission creator standalone download - in Player Features and Ideas Discussion [original thread]
Think of it as an SDK for eve online. Write a mission back story, populate the area with structures and enemy waves - pick the ship types too. When that's complete upload it to CCP for their perusal. Perhaps a new type of agent can give out these...
- by Sidrat Flush - at 2011.02.03 22:32:00
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7. The Chribba Class Mining Ship -- a little fun while bored at work - in Player Features and Ideas Discussion [original thread]
I endorse this idea. However as CCP has yet to fix bugs and implement the rest of the features from updates many years ago, I feel saddened that this won't be seen in the majority of the player base' life time*. Sidrat Flush. ps. Excepting Chri...
- by Sidrat Flush - at 2010.07.08 16:48:00
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8. Available Moons for Pos Towers and non-participants. - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever 1. wardec them 2. capstable geddons with megapulse and go AFK 3. ??? 4. profit! if you want something you should *work* for it. Can you wardec a corp that's already been closed? How can afk pos bashing ...
- by Sidrat Flush - at 2010.03.28 15:33:00
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9. Available Moons for Pos Towers and non-participants. - in Player Features and Ideas Discussion [original thread]
With the imminent arrival of Tyrannis and the subsequent release of the eagerly awaited WiS, we will see a huge spike in player activity and characters created. Of course moons are there for the taking and currently it's first come first served, ...
- by Sidrat Flush - at 2010.03.28 13:48:00
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10. Blueprint Info Screen, more useful - in Player Features and Ideas Discussion [original thread]
It would be a great help if the materials required could be listed under the Raw and Extra headings, if only to make production applications easier to do. For most people it will be a cosmetic change to the info screen, however to many it's their ...
- by Sidrat Flush - at 2009.09.04 12:38:00
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11. Personal Hangar Divisions. - in Player Features and Ideas Discussion [original thread]
Should this be escalated up to the CSM for further discussion and possible CCP escalation? Maybe a dev/CSM response/hello may be a good idea. I almost forgot about this thread too, but I remembered in time. Maybe it wouldn't even need to be as ...
- by Sidrat Flush - at 2008.08.28 18:45:00
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12. Personal Hangar Divisions. - in Player Features and Ideas Discussion [original thread]
In conjunction with this idea about a small briefcase sized container to store blueprints/skill books and the like which can be found http://oldforums.eveonline.com/?a=topic&threadID=854894&sid=227950771 here. I would like the introduction of per...
- by Sidrat Flush - at 2008.08.25 15:36:00
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13. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
When it comes to empire wars, they can be fun. When it comes to pvp battles, the quick, merciless, short ranged webbing solo - pure combat trained pilots, can beat out a marginally trained but crap at fitting combat "student" such as myself. Altho...
- by Sidrat Flush - at 2007.10.26 17:26:00
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14. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
hmmm. a clearance on the existing belts would be great. everything from .5 upwards. Maybe belts need to be non static, but what would that do to the whole Eve Market overnight? Especially if you had to search out roid belts everytime you wanted t...
- by Sidrat Flush - at 2007.05.05 03:16:00
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15. Share Tracking - in Player Features and Ideas Discussion [original thread]
yes, why not? warning the share value/return may go down as well as up. Previous history is NOT an indication on future performance* *kinda like lag after patch day. Life is about memories the more the better. Looking for CCP to improve availab...
- by Sidrat Flush - at 2007.05.05 02:50:00
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16. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
As a brand new CEO, not only is the basic restructuring scary enough ( you never truly know how many other accounts any other person has ), but the seven!!! Divisional access slots and what role you need to access them, and the role you need to bu...
- by Sidrat Flush - at 2007.04.20 12:28:00
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